Contains helper methods which you usually won't need to use directly, but which are used by the library
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static Vector3 | LerpCubeCoordinates (Vector3Int start, Vector3Int target, float nudgeXfromCenter, float t) |
| returns a lerped non-integer cube coordinate between origin and target cube coordinate. More...
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static Vector3Int | RoundCubeCoordinate (Vector3 cubeFloatCoords) |
| rounds a non-integer cube coordinate to the closest integer cube coordinate More...
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static EdgeAlignment | GetEdgeAlignment (Vector3Int edge) |
| returns the angle of the edge. returns 0 if parallel y-axis, 120 if along x-axis and 240 if along z-axis. More...
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static CornerType | GetCornerType (Vector3Int corner) |
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static MapSizeData | CalculateMapCenterAndExtents (IEnumerable< Vector3Int > tiles, float yOffset=0) |
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static List< Vector3Int > | RemoveInvalidCoordinates (List< Vector3Int > inputCollection, Dictionary< Vector3Int, int > validCollection) |
| Helper Method for GetValidCoordinates which just compares input Coordinates with the set of valid coordinates of the map and removes all invalid. More...
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static Dictionary< EdgeAlignment, int > | anglebyEdgeAlignment |
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static Dictionary< EdgeDirection, int > | anglebyEdgeDirection |
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Contains helper methods which you usually won't need to use directly, but which are used by the library
◆ LerpCubeCoordinates()
static Vector3 Wunderwunsch.HexMapLibrary.HexUtility.LerpCubeCoordinates |
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Vector3Int |
start, |
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Vector3Int |
target, |
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float |
nudgeXfromCenter, |
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float |
t |
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) |
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static |
returns a lerped non-integer cube coordinate between origin and target cube coordinate.
- Parameters
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start | start value |
target | target value |
nudgeXfromCenter | offset of start value in x-direction |
t | interpolation value, uses Mathf.Lerp which clamps value betweeen 0 and 1 |
- Returns
◆ RoundCubeCoordinate()
static Vector3Int Wunderwunsch.HexMapLibrary.HexUtility.RoundCubeCoordinate |
( |
Vector3 |
cubeFloatCoords | ) |
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static |
rounds a non-integer cube coordinate to the closest integer cube coordinate
◆ GetEdgeAlignment()
static EdgeAlignment Wunderwunsch.HexMapLibrary.HexUtility.GetEdgeAlignment |
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Vector3Int |
edge | ) |
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static |
returns the angle of the edge. returns 0 if parallel y-axis, 120 if along x-axis and 240 if along z-axis.
◆ RemoveInvalidCoordinates()
static List<Vector3Int> Wunderwunsch.HexMapLibrary.HexUtility.RemoveInvalidCoordinates |
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List< Vector3Int > |
inputCollection, |
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Dictionary< Vector3Int, int > |
validCollection |
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) |
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Helper Method for GetValidCoordinates which just compares input Coordinates with the set of valid coordinates of the map and removes all invalid.
◆ anglebyEdgeAlignment
Dictionary<EdgeAlignment, int> Wunderwunsch.HexMapLibrary.HexUtility.anglebyEdgeAlignment |
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static |
Initial value:=
new Dictionary<EdgeAlignment, int>()
{
{ EdgeAlignment.ParallelToCubeY, 0 },
{ EdgeAlignment.ParallelToCubeX, 120 },
{ EdgeAlignment.ParallelToCubeZ, 240 }
}
◆ anglebyEdgeDirection
Dictionary<EdgeDirection, int> Wunderwunsch.HexMapLibrary.HexUtility.anglebyEdgeDirection |
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static |
Initial value:=
new Dictionary<EdgeDirection, int>()
{
{ EdgeDirection.Top, 0 },
{ EdgeDirection.TopRight, 60 },
{ EdgeDirection.BottomRight, 120 },
{ EdgeDirection.Bottom, 180 },
{ EdgeDirection.BottomLeft, 240 },
{ EdgeDirection.TopLeft, 300 }
}