HexMapLibrary
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Namespaces |
Classes | |
class | CoordinateWrapper |
class | CoordinateWrapperRectangularHorizontalPeriodic |
class | Corner |
non-generic base class for a tile containing positional data, either use generic version or extend from this class for your own implementation More... | |
class | CornerPositionProvider |
class | CornersPositionsProvider |
class | Edge |
non-generic base class for an edge containing positional data, either use generic version or extend from this class for your own implementation More... | |
class | EdgePositionProvider |
class | EdgePositionsProvider |
class | HexConstants |
class | HexConverter |
Converts between cartesian coordinates and two different hexagonal-grid-coordinates (called "offset" and "cube") More... | |
class | HexGrid |
Contains many helper methods facilitating working with a hexagonal coordinate system. Assumes the grid being on the (infinite) XZ-Plane. The methods of this class are also used by HexMap (which adds bound checks and wrapping on top of it) More... | |
class | HexMap |
class | HexMapBuilder |
Contains methods to create differently shaped map layouts. Can be used to easily initialize a HexMap instance More... | |
class | HexMouse |
Updates every frame with the position of the mouse cursor on the XZ-Plane in different coordinate systems. More... | |
class | HexUtility |
Contains helper methods which you usually won't need to use directly, but which are used by the library More... | |
class | MapDistanceCalculatorCorners |
class | MapDistanceCalculatorEdges |
class | MapDistanceCalculatorTile |
class | MapElement |
Base Class for Tile and Edge , containing index, position and normalized position of the tile or edge. More... | |
struct | MapSizeData |
class | Tile |
non-generic base class for a tile containing positional data, either use generic version or extend from this class for your own implementation More... | |
class | TilePositionProvider |
class | TilePositionsProvider |
class | Vector3IntEqualityComparer |
Add this as custom IEqualityComparer to any Dictionary using Vector3Int as key, this is unfortunately necessary to prevent boxing (and therefore memory allocations) as Unity omitted to implement the IEquatable<Vector3Int> interface on Vector3Int Will be obsolete with 2018.2 :-) More... | |